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AbuseSrc
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abuse
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inc
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id.hpp
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C/C++ Source or Header
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1996-01-31
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4KB
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266 lines
#ifndef __ID_HPP_
#define __ID_HPP_
enum dev_ids
{
ID_NULL,
DEV_COMMAND=3050,
ID_LOAD_GAME_NUMBER=3000,
ID_LOAD_GAME_PREVIEW=3100,
ID_LOAD_PLAYER_GAME=3200,
DEV_COMMAND_OK,
DEV_EDIT_FG,
DEV_EDIT_BG,
DEV_EDIT_FGBG,
DEV_PLAY,
DEV_SAVE,
DEV_QUIT,
DEV_CREATE,
DEV_OEDIT_OK,
DEV_OEDIT_DELETE,
DEV_OEDIT_MOVE,
DEV_OEDIT_FRONT,
DEV_OEDIT_BACK,
DEV_OEDIT_TYPE,
DEV_OEDIT_LEFT,
DEV_OEDIT_RIGHT,
DEV_OEDIT_CHAR_BOX,
DEV_OEDIT_COPY,
DEV_OEDIT_STATE,
DEV_LEDIT_OK,
DEV_LEDIT_COPY,
DEV_LEDIT_DEL,
DEV_LEDIT_MOVE,
DEV_LEDIT_W,
DEV_LEDIT_H,
DEV_LEDIT_R1,
DEV_LEDIT_R2,
DEV_MUSIC_PICKLIST,
DEV_PALETTE,
DEV_LIGHT_BUTTON_BOX,
DEV_LIGHT0,
DEV_LIGHT1,
DEV_LIGHT2,
DEV_LIGHT3,
DEV_LIGHT4,
DEV_LIGHT5,
DEV_LIGHT6,
DEV_LIGHT7,
DEV_LIGHT8,
DEV_LIGHT9,
DEV_AMBIENT,
DEV_LIGHTW,
DEV_LIGHTH,
DEV_LIGHTR1,
DEV_LIGHTR2,
DEV_LIGHT_ADD,
DEV_BG_PICKER,
DEV_FG_PICKER,
DEV_CHAR_PICKER,
DEV_OBJECTS_DELETE,
DEV_LIGHTS_DELETE,
DEV_OEDIT_AI,
DEV_AI_OK,
DEV_AI_XVEL,
DEV_AI_YVEL,
DEV_AI_XACEL,
DEV_AI_YACEL,
DEV_AI_STTIME,
DEV_AI_GRAVITY,
DEV_AI_HEALTH,
DEV_AI_MORPHPR,
DEV_AI_TYPE,
DEV_AI_STATE,
DEV_AI_FADE,
DO_VOLUME,
RAISE_SFX,
LOWER_SFX,
RAISE_MUSIC,
LOWER_MUSIC,
TOP_MENU,
CALB_JOY,
ID_KEY_SETUP,
ID_MOUSE_SETUP,
JOY_OK,
ORDER_INFO,
DEV_NULL,
PICK_MUSIC,
TOGGLE_FORETILES,
TOGGLE_BACKTILES,
TOGGLE_PALETTES,
SHOW_FOREGROUND,
SHOW_FOREGROUND_BOUND,
SHOW_BACKGROUND,
SHOW_CHARACTERS,
SHOW_LIGHT,
SENSOR_XRANGE,
SENSOR_YRANGE,
SENSOR_SIGNAL,
SENSOR_ACTIVATE,
ELCONTROL_ALLOW_DIR,
ELEVATOR_SPEED,
ELEVATOR_DIR,
ELEVATOR_DIRECTION,
CHAR_SELECT,
ID_MODEM,
ID_TCPIP,
ID_IPX,
ID_SPLIT_SCREEN,
ID_VOLUME,
ID_SFX_UP,
ID_SFX_DOWN,
ID_MUSIC_UP,
ID_MUSIC_DOWN,
ID_SFX_OFF,
ID_MUSIC_OFF,
ID_SFX_CHANNELS,
ID_LIGHT_DETAIL,
ID_SCREEN_SIZE,
ID_NEW_GAME,
ID_DIFFICULTY,
ID_LOAD_GAME,
ID_QUIT,
ID_QUIT_OK,
ID_RETURN,
ID_SHOW_SELL,
ID_NETWORKING,
ID_MESS_STR1,
ID_MESS_STR2,
ID_MESS_STR3,
ID_MESS_STR4,
ID_LEVEL_LOAD,
ID_LEVEL_LOAD_OK,
ID_LEVEL_SAVE,
ID_LEVEL_SAVEAS,
ID_LEVEL_SAVEAS_OK,
ID_GAME_SAVE,
ID_GAME_LOAD,
ID_LEVEL_RESIZE,
ID_LEVEL_RESIZE_OK,
ID_LEVEL_NEW,
ID_LEVEL_NEW_OK,
ID_CACHE_PROFILE,
ID_CACHE_PROFILE_END,
ID_EDIT_SAVE,
ID_SUSPEND,
ID_PLAY_MODE,
ID_SET_SCROLL,
ID_SET_SCROLL_OK,
ID_CENTER_PLAYER,
ID_ADD_PALETTE,
ID_ADD_PALETTE_OK,
ID_TOGGLE_DELAY,
ID_SMALL_MODE,
ID_GOD_MODE,
ID_CLEAR_WEAPONS,
ID_TOGGLE_LIGHT,
ID_TOGGLE_MAP,
ID_PROFILE,
ID_MOUSE_SCROLL,
ID_LOCK_PALETTES,
ID_SEARCH,
ID_SEARCH_FOREWARD,
ID_SEARCH_BACKWARD,
ID_SEARCH_TEXT,
ID_TOGGLE_NAMES,
ID_WARN_CANCEL,
ID_SET_SCROLL_CHECK,
ID_WIN_FORE,
ID_WIN_BACK,
ID_WIN_LAYERS,
ID_WIN_LIGHTING,
ID_WIN_PALETTES,
ID_WIN_OBJECTS,
ID_WIN_CONSOLE,
ID_WIN_TOOLBAR,
ID_SAVE_WINDOWS,
ID_CANCEL,
ID_SETUP_OK,
ID_SETUP_DETECT,
ID_INTERPOLATE_DRAW,
ID_DISABLE_AUTOLIGHT,
ID_DMODE_DRAW,
ID_DMODE_PICK,
ID_DMODE_FILL,
ID_DMODE_LINE,
ID_DMODE_RECT,
ID_DMODE_BAR,
ID_DMODE_AREA,
DEV_AREA_OK,
DEV_AREA_DELETE,
DEV_AREA_AMBIENT,
DEV_AREA_AMBIENT_SPEED,
DEV_AREA_VIEW_XOFF,
DEV_AREA_VIEW_YOFF,
DEV_AREA_VIEW_XOFF_SPEED,
DEV_AREA_VIEW_YOFF_SPEED,
ID_START_GAME,
ID_EASY,
ID_MEDIUM,
ID_HARD,
ID_EXTREME,
ID_LIGHT_ON,
ID_LIGHT_OFF,
ID_SHOW_FPS,
ID_RAISE_ALL,
SHOW_LINKS,
ID_RED_PICKER,
ID_GREEN_PICKER,
ID_BLUE_PICKER,
ID_GAMMA_OK,
ID_ENLARGE_RENDER,
ID_NET_DISCONNECT,
ID_DISABLE_VIEW_SHIFT,
ID_RECORD_DEMO,
ID_RECORD_DEMO_OK,
ID_RECORD_DEMO_FILENAME,
ID_PLAY_DEMO,
ID_PLAY_DEMO_OK,
ID_PLAY_DEMO_FILENAME
};
#define EDIT_MODE 1
#define DRAW_FG_LAYER 2
#define DRAW_BG_LAYER 4
#define DRAW_PEOPLE_LAYER 8
#define DRAW_HELP_LAYER 16
#define PERFORMANCE_TEST_MODE 32
#define DRAW_LIGHTS 64
#define DRAW_FG_BOUND_LAYER 128
#define SUSPEND_MODE 256
#define MAP_MODE 512
#define DRAW_LINKS 1024
#endif